sYgMa said:... I'm just guessing, but are you just starting in using samplings? (no diss, just asking...)
Equality 7-2521 said:Time stretching is where the sound is digitally sliced up into thousands of pieces and then those pieces are spread out to give the sound extra length. The gaps are filled in with duplicate slices where neccessary and then all slices are cross faded to give smoothness.
Time compression follows much the same principal, the difference being that slices are taken away to shorten the sound. Again cross fades are applied on every slice point.
The more you stretch or compress, the worse the artifacts will be. Extremes will produce a stuttered effect or in some cases a hollow effect.
Trim stretching / compression is the easiest and most effective moethod. It is found in most soft sequencers. It saves having to specify percentages and such.
Equality 7-2521 said:Time stretching is where the sound is digitally sliced up into thousands of pieces and then those pieces are spread out to give the sound extra length. The gaps are filled in with duplicate slices where neccessary and then all slices are cross faded to give smoothness.
Time compression follows much the same principal, the difference being that slices are taken away to shorten the sound. Again cross fades are applied on every slice point.
The more you stretch or compress, the worse the artifacts will be. Extremes will produce a stuttered effect or in some cases a hollow effect.
Trim stretching / compression is the easiest and most effective moethod. It is found in most soft sequencers. It saves having to specify percentages and such.