Time Stretch?

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sYgMa

Making head bangers!!!
ill o.g.
Battle Points: 26
Well basically, a time stretch changes the tempo (and the duration) of a sample (can be a loop or a sound) without changing the pitch (so no Kanye chimpmunk or DJ Screw demonic voices).

You can compress or expend the sample to a certain point... Of course, if you stretch too much, the sound will be kinda choppy.

People use it to make a sample fit to their beat, if the loop's tempo is not the same as the one of the beat... and for other purposes also!
 

Lazy Eyes

The Beat Konduktah
ill o.g.
Battle Points: 7
ok basically it works with % so if the original is 175 bpm.. and the new version needs to be...

90 bpm

Then 175 is 100%

175 / 100 = 1.75

90/ 1.75 =51.4286

So u need to strethc that with 51.4286 %... u get me?

basically this i s too much.. something betwween 0 - 10 is acceptable...

hope it helps..

Peace
 

trebeatz

ILLIEN
ill o.g.
man time stretch is a life saver, if ur working with fruity slicer u can just load up ur chops and after u put together a melody or somethin if theres some extra space u can just slide that timestretch bar up and itll stretch the samples to fit everything, timestretch is real nice, u cant go past like 130 wihtout getting some weird results however, but usually u don't need that much
 

Visceral

Beatmaker
ill o.g.
Yeah man, I reckon time stretching is one of the most useful things for using samples in FL. You can speed up loops without making them too high-pitched and make chops fit in right with the drum pattern. Deffo worth learning how to do
 

sYgMa

Making head bangers!!!
ill o.g.
Battle Points: 26
... I'm just guessing, but are you just starting in using samplings? (no diss, just asking...)
 
E

Equality 7-2521

Guest
Time stretching is where the sound is digitally sliced up into thousands of pieces and then those pieces are spread out to give the sound extra length. The gaps are filled in with duplicate slices where neccessary and then all slices are cross faded to give smoothness.

Time compression follows much the same principal, the difference being that slices are taken away to shorten the sound. Again cross fades are applied on every slice point.

The more you stretch or compress, the worse the artifacts will be. Extremes will produce a stuttered effect or in some cases a hollow effect.

Trim stretching / compression is the easiest and most effective moethod. It is found in most soft sequencers. It saves having to specify percentages and such.
 

StressWon

www.stress1.com
ill o.g.
Battle Points: 68
Equality 7-2521 said:
Time stretching is where the sound is digitally sliced up into thousands of pieces and then those pieces are spread out to give the sound extra length. The gaps are filled in with duplicate slices where neccessary and then all slices are cross faded to give smoothness.

Time compression follows much the same principal, the difference being that slices are taken away to shorten the sound. Again cross fades are applied on every slice point.

The more you stretch or compress, the worse the artifacts will be. Extremes will produce a stuttered effect or in some cases a hollow effect.

Trim stretching / compression is the easiest and most effective moethod. It is found in most soft sequencers. It saves having to specify percentages and such.


okay, thats what i was lookin for,,,thanks Eqality!
 

Visceral

Beatmaker
ill o.g.
Equality 7-2521 said:
Time stretching is where the sound is digitally sliced up into thousands of pieces and then those pieces are spread out to give the sound extra length. The gaps are filled in with duplicate slices where neccessary and then all slices are cross faded to give smoothness.

Time compression follows much the same principal, the difference being that slices are taken away to shorten the sound. Again cross fades are applied on every slice point.

The more you stretch or compress, the worse the artifacts will be. Extremes will produce a stuttered effect or in some cases a hollow effect.

Trim stretching / compression is the easiest and most effective moethod. It is found in most soft sequencers. It saves having to specify percentages and such.

Really good post man, that about sums it up
 
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