Recording from line-in

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K.O.

Watch out 4 the KnockOut
ill o.g.
Battle Points: 5
Ok i was having problems with my drum tracks on triton LE. They didnt seem to hit hard enough, they was missing the punch that i was looking for with my kick and snare. my question is are there any settings in cool edit that could give the drums an extra punch when being played if i record them seperatly on a different track for editing and also when recording from line-in on my Triton LE, it records fine but in cool edit it seems to come in a little too loud and sounds a bit distorted is there a way to turn down the recording so that it dosent record at such a high level?
 

vitaminman

IllMuzik Staff
ill o.g.
Battle Points: 1
Hey,

1. In the MT there are real time effects in CEP, you simply load something like a dynamics processor (under Amplitude) to squash the drums a little.
2. You've answered your own question: turn it down! If you right-click on the VU meter, you can select an option to preview meters during playback and recording...make sure that these never hit red.

If you're not hitting red but still getting that distorted sound, you may have to turn down the recording input level on your soundcard. You do this in the Windows Recording Mixer.

Take care,

Nick
 

vitaminman

IllMuzik Staff
ill o.g.
Battle Points: 1
Hey,

NO!!!! Never ever ever ever ever ever ever think that you can turn down the recording input levels from within Cool Edit! (I'm trying to make a point here....:D)

Cool Edit has NOTHING to do with input levels. Cool Edit is a retarded program that rides the short yellow bus to school...it only records what you send it. If you send it audio that is too loud, it will 'hit red' in the VU meter...it is up to YOU to turn the levels down.

This is a common misconception, so I'm coming at you hard to make sure you understand...

There are exceptions to this, though, but only if you have high-end software and hardware.

"How do you prevent it from hitting red without turning down the recording mixer?"

Have you tried turning down the source of the audio, the Triton LE?

Take care,

Nick
 

TKNK

ILLIEN
ill o.g.
I KNO WHAT YA TALKIN ABOUT K.O,

U NEED TO BALANCE THE PLAY CONTROLS LINE-IN AND THE
RECORDING CONTROL LINE-IN BY RIGHT CLICKING THE VOLUME IN
CORNER, SO U CAN RECORD IT JUST LIKE IT PLAYED IT

THATS WHY ITS JUST RIGHT WHEN U RECORD IT AND THEN TOO LOUD WHEN U PLAY IT.
AND ITS GOOD 4 IT 2 HIT RED A LITTLE JUST NOT ALOT, THAT MEANS ITS HITTING PEAK LEVELS
 

vitaminman

IllMuzik Staff
ill o.g.
Battle Points: 1
Hey,

NO NO NO NO

It is NEVER EVER EVER EVER EVER EVER ok to hit red if you're recording on a digital system. Disregard that last post unless you're recording onto analogue tape.

Nick
 

TKNK

ILLIEN
ill o.g.
WHAT!?
I LEARNED THAT FROM MY TEACHER AT SOLANO COLLEGE.
I THINK SOMEONE WHOS BEEN DOIN THIS PROFFESSIONALY IS RIGHT.

2.)I READ THAT IN MY BILLBOARDS "HOME STUDIO GUIDE"

3.)I SAID HIT A LITTLE RED 4 APPROACHING MAX SOUND LEVEL, IF IT SHOWS CLIPPING THATS DIFFERENT, THATS DISTORTION.

4.)SOUND FORGE TELLS U THE SAMETHANG 4 RECORDING, WHICH THEY PROBABLY DONT MEAN DIGITAL SOURCES.

5.)NOWHERE ON HIS THREAD DOES IT SAY HES RECORDING FROM AN ANALOG OR DIGITAL SOURCE.
 

vitaminman

IllMuzik Staff
ill o.g.
Battle Points: 1
Hey,

1. Colors aside, never surpass the 0dBFS level when recording in a digital system.

I believe that the teachers and books are referring to 'hitting the red' (0-+3dBVU) on analogue tape, where it is perfectly acceptable to surpass 0dBVU.

If they are referring to the color scheme in digital systems, where it turns red as it approaches 0dBFS, then I stand corrected.

2. His source is analogue.

3. His source being analogue or digital has nothing to do with this post. What we're concerned with is whether or not his destination is analogue or digital. Consult the teachers and magazines, they will say the same thing: when dealing with levels, they have to be treated differently.


4. The same rules apply when recording from a digital source: if the signal is too loud, it will surpass the 0dBFS limit and clip.

5. All signals which get sent into Sound Forge from the sound card are digital. All of them. Sound Forge, like Cool Edit, is dumb and only knows how to work with digital signals.

Come to think of it, ALL software is only able to deal with digital signals.

Take care,

Nick
 

bigdmakintrax

BeatKreatoR
ill o.g.
Battle Points: 123
simple solution, just record each of your tracks one by one into either cool edit or protools...or whatever multi track program you have....make sure that your output level is around 3/4 up on the triton, then with your input control on the computer make sure that nothing exceeds 0 db....although on the meter you will see the red and anything that goes to 6 or above might be susceptible to clipping.....anyhow I would normalize and compress the kicks and snares individually....or use the wave hammer if you have soundforge or just normalize in cool edit after making your equ adjustments, to about 96 or 97% to give some headroom in case you add fx in cool edit, the thing is to push your sound as close to 0 as you can get it.....it will not always clip even in digital if it exceeds 0 or peaks to 5.9 or 6.....the best thing to do is work with compression and fx to get the punch you need also the triton puts fx into the channels...if you don't want to use those fx turn them off and then do all of the fx editing in your software..... the bottom line is to experiment with levels when recording and pay attention to what settings you Use for future reference, but if you find that the same setting doesn't always work you might find alot of times the levels of the high hats usually clip first or your low end bass....
 
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