Mixing

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nonie

Kohie
ill o.g.
Battle Points: 4
I was mixing today and I was on a roll, everything was sounding good but for some reason by CPU usage gets so high. I"m guessin it's because I have effects on each seperate track like a separate reverb, compressor, EQ, etc. I heard about Send Effects but I'm not sure how to use them. Any help on getting my CPU Usage as low as possible and on how to use the Send Effects.

BTW I'm using Sonar 5.
 

Sanova

Guess Who's Back
ill o.g.
Battle Points: 9
track it out, slighty.

for example if you have some strings wit some reverb on em etc, its usin too much of ur cpu sources, just solo it and export it as a wav file. then load it back into sonar as an audio track. do that for the other other instruments that u have effects on and dont intend on editing. and it'll be just like a multitrack recording with no effects.

its similar to cool edit/audition. when u put effects on in multitrack view it uses up cpu resources. but when u apply the effect to the wav itself in edit view and come back into multitrack view, theres no corruption. am i makin sense?
 

breal

ILLIEN
ill o.g.
Sanova.Any idea when AF will open again.I's sucks that they need a new
server for there forum.I sure I seen your name over there and I was
wondering if you heard anything.
Sorry Seoul if I change what everyone was reply too
 

Sanova

Guess Who's Back
ill o.g.
Battle Points: 9
uh kinda..

you dont have to do it for every track. 1 or two tracks should be fine. just export the ones with the most or highest resource using effects (usually reverbs) and load those in as audio tracks. and you dont need to export the whole 3 mins + of the wav. just the 4 bar loop and change ups. since you made it and thus know the tempo, you can use the cut tool to cut it and paste it along the track as if it were still midi data and not a sample.

and breal check ya pms
 

Relic

Voice of Illmuzik Radio
ill o.g.
Battle Points: 83
Or you can use busses.
I hate the fact that cpu power gets wasted like that.
I have had to learn that the hard way with protools.
I still hate bussing because I dont like putting the exact same thing on multiple traks, thats the way to go though I've been told.
Sanova thats a creative way to do it, but then its sorta permanent isnt it?
 

Sanova

Guess Who's Back
ill o.g.
Battle Points: 9
yea but i don't think he's mixing all the effects in at the begining of the track. So he must be pretty close the finishing. and I also said only to do this to the couple of tracks that you know you wont need to edit later like a bassline, synth line, or piano riff, etc. :)
 
S

Shams

Guest
Sanova said:
yea but i don't think he's mixing all the effects in at the begining of the track. So he must be pretty close the finishing. and I also said only to do this to the couple of tracks that you know you wont need to edit later like a bassline, synth line, or piano riff, etc. :)


If he has a larger drive he can always back up the original files, and only edit the copies. (i keep 4 drives to make this possible in my set up)

That way if in the final mix you realize that you don't like a track a certain way, you've always got the back up.
 

J Cro

Hulkamaniac
ill o.g.
In Sonar you can just bounce a cpu hungry track to wav and then archive the original so you can always edit it later.
 
E

Equality 7-2521

Guest
Send FX are used when you want to be able to balance the level of wet and dry. Use post fade sends so that the channel fader is able to adjust the wet and dry together. Have the send effect set to 100% wet and use the send level to adjust the wet level. To conserve CPU, you would usually instantiate a reverb on another track and then send multiple tracks to the same reverb, varying the send level of each as applicable. That is how you use send FX. Insert FX are used when you do not need to adjust the wet and dry mix e.g. EQ or compressor.
 
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