Good Kick hits ... ???

  • warzone (nov 5-9) signup begins in...

Iron Keys

ILLIEN MBAPPÉ
ill o.g.
Battle Points: 645
Where the fuck do motherfuckers get 'em from?

I'm tired of downloading / being sent / being given tonnes of 'these are good, use these' kick samples, that blatantly have the sound of a hihat in them too.

Samples like that are of very little fuckin' use to me.


Where can I find, single solid, tight, even flabby, but seriously decent no bullshit kick drum samples with a good 'thump'. It's beginning to look like none exist.

I've looked and looked and looked again. Apparently the drum samples i DO find and use, are shit. But all these others, imo, are unworkable cos they have the sound of something else in the sample too.


Much love.

Iron Keys
 

UNORTHODOX

Father Timeless
ill o.g.
Battle Points: 44
What packs do you have now?
 

UNORTHODOX

Father Timeless
ill o.g.
Battle Points: 44

Iron Keys

ILLIEN MBAPPÉ
ill o.g.
Battle Points: 645
But don't you just end up with those damn fuckin' hi hats on your kicks. I want some tasty raw ass clean ass samples. That pack a punch. Ya dig?

And shall do@ LouBez/undox

and not sure what 'packs' i have. Just got hundreds of random drum hits. No clue where they originated from, just tonnes of random kicks hi hats snares claps, a lot of them very abstract, some of them more 'reasonable'.
 

Iron Keys

ILLIEN MBAPPÉ
ill o.g.
Battle Points: 645
i briefly whacked a lowpass filter on it, but to get rid of the hat sound that way you lose wayyy too mucha the kick's mid-range for my liking.

how do you go about isolating the sound?

Ah, that link, man. I swear I'm recognising bare tracks those breaks gotta been used raw in...
 

UNORTHODOX

Father Timeless
ill o.g.
Battle Points: 44
But don't you just end up with those damn fuckin' hi hats on your kicks. I want some tasty raw ass clean ass samples. That pack a punch. Ya dig?

And shall do@ LouBez/undox

Thats why I said chop up the breaks, then Eq, compress etc. to get how you want. There are clean hits throughout, just search, load them up, chop them out and save them.

Cant break it down much more than that
 

Iron Keys

ILLIEN MBAPPÉ
ill o.g.
Battle Points: 645
chop out a drum break, quanitize it, chop out ur indevidual sounds, mix them to your desire and you should have what ur lookin for... what are you making beats on?

Sonar 8 at the moment. Was happy using cubase until it became a 50/50 chance that any action (loading plug ins/activating sends etc) could make it crash.

This is typically what I'm using to create my drums...

Equipment/tools
Sonar 8

Grizzly VST
(Using Sonar's step sequencer for my Kick/Snare)

Hi Hats either done through Grizzly, or Session Drummer 2 for a more 'live' feel (Play them through midi keyboard).

Waves Plugins to process... Either the C Compressor or the R Compressor.

processing
Send them to a Verb with a slightly edited 'Drum Room' preset, Waves True Verb. (more often for the sound I want*, I'll have a light pre-delay so the transients hit through without becoming muffled/masked by the verb.
*A short, perhaps not so obvious verb that adds a bit of space/width/realness to the hits.

For processing, I've got a lot 'lighter' on the compressor, using it for only perhaps -3 gain reduction with an attack about 10-20ms to help bring the transient out(if needed)
(Sometimes I'll couple this with 'NY Compression')

EQ
Kick; Usually cut around 40hz or below to remove that low, boost (gain depends on kick) at about 50-70hz, usually nearer to 60hz, to bring out a lot of 'weight'. Boost around 1000-2000hz for the skin of the kick. (sometimes I'll cut slightly in the low mids to help seperate the bottom and the higher bits of the kick, just to help 'define' it a bit more)

Snare/Clap; usually cut down to around 100hz(or more depending on the sample), boost (if needed) around 150 to bring out a bit of 'oomf' on the snare, boost aroun 4-6k to bring out the snap/rattle.

Hats; cut anywhere from 200hz- 300hz, shelf at about 8000-10000hz.


That should give a rough idea of how I process my drums and what I using...
 

LDB

Banned
ill o.g.
Battle Points: 73
sonar 8 at the moment. Was happy using cubase until it became a 50/50 chance that any action (loading plug ins/activating sends etc) could make it crash.

This is typically what i'm using to create my drums...

equipment/tools
sonar 8

grizzly vst
(using sonar's step sequencer for my kick/snare)

hi hats either done through grizzly, or session drummer 2 for a more 'live' feel (play them through midi keyboard).

Waves plugins to process... Either the c compressor or the r compressor.

processing
send them to a verb with a slightly edited 'drum room' preset, waves true verb. (more often for the sound i want*, i'll have a light pre-delay so the transients hit through without becoming muffled/masked by the verb.
*a short, perhaps not so obvious verb that adds a bit of space/width/realness to the hits.

For processing, i've got a lot 'lighter' on the compressor, using it for only perhaps -3 gain reduction with an attack about 10-20ms to help bring the transient out(if needed)
(sometimes i'll couple this with 'ny compression')

eq
kick; usually cut around 40hz or below to remove that low, boost (gain depends on kick) at about 50-70hz, usually nearer to 60hz, to bring out a lot of 'weight'. Boost around 1000-2000hz for the skin of the kick. (sometimes i'll cut slightly in the low mids to help seperate the bottom and the higher bits of the kick, just to help 'define' it a bit more)

snare/clap; usually cut down to around 100hz(or more depending on the sample), boost (if needed) around 150 to bring out a bit of 'oomf' on the snare, boost aroun 4-6k to bring out the snap/rattle.

Hats; cut anywhere from 200hz- 300hz, shelf at about 8000-10000hz.


That should give a rough idea of how i process my drums and what i using...

check your messages...and i don't want to ever see another post from you about drums again.........
 

Knox Raw

SCLASS- JUSTPLAINOLEDON
ill o.g.
Battle Points: 5
Sonar 8 at the moment. Was happy using cubase until it became a 50/50 chance that any action (loading plug ins/activating sends etc) could make it crash.

This is typically what I'm using to create my drums...

Equipment/tools
Sonar 8

Grizzly VST
(Using Sonar's step sequencer for my Kick/Snare)

Hi Hats either done through Grizzly, or Session Drummer 2 for a more 'live' feel (Play them through midi keyboard).

Waves Plugins to process... Either the C Compressor or the R Compressor.

processing
Send them to a Verb with a slightly edited 'Drum Room' preset, Waves True Verb. (more often for the sound I want*, I'll have a light pre-delay so the transients hit through without becoming muffled/masked by the verb.
*A short, perhaps not so obvious verb that adds a bit of space/width/realness to the hits.

For processing, I've got a lot 'lighter' on the compressor, using it for only perhaps -3 gain reduction with an attack about 10-20ms to help bring the transient out(if needed)
(Sometimes I'll couple this with 'NY Compression')

EQ
Kick; Usually cut around 40hz or below to remove that low, boost (gain depends on kick) at about 50-70hz, usually nearer to 60hz, to bring out a lot of 'weight'. Boost around 1000-2000hz for the skin of the kick. (sometimes I'll cut slightly in the low mids to help seperate the bottom and the higher bits of the kick, just to help 'define' it a bit more)

Snare/Clap; usually cut down to around 100hz(or more depending on the sample), boost (if needed) around 150 to bring out a bit of 'oomf' on the snare, boost aroun 4-6k to bring out the snap/rattle.

Hats; cut anywhere from 200hz- 300hz, shelf at about 8000-10000hz.


That should give a rough idea of how I process my drums and what I using...


Fam, you're doing way too much work! I'm sure LDB gave you some invaluable tips with the PM though.

As far as isolating drums, sometimes you need that hi hat at the end of the kick to help you swing your drums. Or a slight delay on the snare or hat. Try to get the most outta one drum loop before moving on to the next. When you chop the loop put the elements in different spots and make it swing different. Sometimes all you need is a layered drum loop under your beat to help you feel out which way to go next. It's really no rules to this beatmaking shit. Just PLAY around with what you have and make music. You'd be suprised how much dope shit you'll make by accident from just playing around.
 

Greg Savage

Ehh Fuck you
ill o.g.
Where the fuck do motherfuckers get 'em from?

I'm tired of downloading / being sent / being given tonnes of 'these are good, use these' kick samples, that blatantly have the sound of a hihat in them too.

Samples like that are of very little fuckin' use to me.


Where can I find, single solid, tight, even flabby, but seriously decent no bullshit kick drum samples with a good 'thump'. It's beginning to look like none exist.

I've looked and looked and looked again. Apparently the drum samples i DO find and use, are shit. But all these others, imo, are unworkable cos they have the sound of something else in the sample too.


Much love.

Iron Keys

From good drum sources

Records
Live

Very few people sell good drums but there are out there

Best thing to do is sample and process through an older unit.

You can't get xx producers sounds or sounds like theirs unless you running the same process chain or you understand your processing tools well enough to get a similar sound.


I read your drum process imo you're doing way to much... imo... If you are trying to tweak out heavy commercial sounds.. ok but if you're trying to get the older smooth sound.. you just need a few thing

Filters (eqs)
layering
your ears
good sample source
decent processing chain

That's really it.

if you can get a sp 303 get one and run your sounds through it.. same if you have a good tube preamp
 

Iron Keys

ILLIEN MBAPPÉ
ill o.g.
Battle Points: 645
From good drum sources

Records
Live

Very few people sell good drums but there are out there

Best thing to do is sample and process through an older unit.

You can't get xx producers sounds or sounds like theirs unless you running the same process chain or you understand your processing tools well enough to get a similar sound.


I read your drum process imo you're doing way to much... imo... If you are trying to tweak out heavy commercial sounds.. ok but if you're trying to get the older smooth sound.. you just need a few thing

Filters (eqs)
layering
your ears
good sample source
decent processing chain

That's really it.

if you can get a sp 303 get one and run your sounds through it.. same if you have a good tube preamp

I'm more often than not trying to get a big heavy commercial sound.
I been considering whacking tubeamp plugins on my drums, and have been doing so, least with my kicks, maybe i should drive/limit my drums a lot harder...?



Thanks for all the advice, illbrethren
 

Greg Savage

Ehh Fuck you
ill o.g.
I'm more often than not trying to get a big heavy commercial sound.
I been considering whacking tubeamp plugins on my drums, and have been doing so, least with my kicks, maybe i should drive/limit my drums a lot harder...?



Thanks for all the advice, illbrethren

Ok for commercial sounds ie big sounding drums claps and what not...

You are going to need a good source to sample from... you are also going to need to understand how to control your reverbs with eqs and gates.

What you want to do is focus on

Layering
Tonal control
verb control
cleanliness of sound (not a word im sure)

Loudness doesn't really matter off the bat as everything is going to be driven up at the mastering house.. So you do what to give them room to play with.

If you need a more detailed explanation .. link me to a track via youtube and i can tell you how to get the sound they have
 
Top