sYgMa said:
I wanted to ask about that too, but what about each individual sound... should the headroom be the same for a kick and a guitar? or a snare? or a sample? I know that, depending on the beat you do, those values would change, but is there a standard for, let's say... a hard track or a acoustic track... etc...
dB levels are all relative values, comparatively to other audio signals in your mix. Trust your ears first, your eyes second. Mix it so it SOUNDS good, not LOOKS good. Don't worry about the dB levels until you have your mix pretty much squared away. While you mix, use the meters for reference, to make sure nothing is clipping. (If you're using Pro Tools, make sure that you have "Pre-Fader Metering" turned off so that you see post-fader results on your meters for each track).
Here's what I do when my mix is pretty much done: For hip hop, I make sub mixes, and if it's simple, it's usually BeatSub and VoxSub. I usually keep between 5-8 dB of headroom on each sub mix, and the beat vs. the vocals are usually pretty close, but the beat tends to hit closer to 0 dB with kicks and snares, while the vocals are usually pretty level at this point. While both of these tracks have so much headroom, the master fader meter shows me less headroom, as the both sub mixes contribute. Let me know if you need help with what a sub mix is.
5th Sequence said:
If you're getting your song mastered (like you made the beat, someone bought it and they are intending to get it mastered) than you'd want to leave about -3db of space on all of your tracks. This way the mastering engineers who know what their doing can really make your stuff sound good. If you use a brickwall limiter that cuts off the signal at -.2 db then there is nothing mastering can do to enhance the mix. Theres no headroom or play. Make sure you talk to the people that buy the beats so you know what is the best way to deliver it. If their like most people, they'll buy the beat and use it as it is or take the seperated tracks and mix it themselves. You wouldnt have to worry about leaving the -3db space in this case, but ask about mastering.
Yea, mastering suites HATE it when people squash the hell out of a signal with compression on the master fader. Most places will tell you not to limit/maximize/finalize/compress your mix at all.
Overcompression is really often nowadays, especially on an amateur level. Anything online, I always expect to hear slight distortion and no dynamic range. There are too many people who literally throw a mix together, then think that if they put a Ultramaximizer or compressor on the stereo bus, it will sound like gold.
I'll probably say this a thousand times on this forum: MIX the song first until it sounds good with NO compression on the stereo bus. If you have 3 dB of headroom (or less) and you have some minor snares popping out of your mix (red clipping indicator is winking at you from time to time) then automate your snare so that it doesn't do it at those certain times. (You'll notice that it will be times when there is a snare, a loud vocal, a guitar, and bass note that all hit at one time or something). Now that you have your mix, you're finally ready to put compression across the stereo bus, and limit the song. This never used to be the case, as people actually
mixed it loud. Recently, producers have been in battles to see who can make the loudest song to be played on the radio. This sucks, because most of these songs become tiring, because your ears don't hear anything natural about them. Air molecules don't stay one cm from your ear and keep compressing and rarefacting next to your ear. Sound just doesn't do that. Sound moves around a room and bounces off shit, then tails out and decays into all living matter and the atoms around us. So I'll say it again... Mix the damn thing FIRST, and THEN compress. Mix, Compress, Mix, Compress. Say it wit me now. j/k
Hypno