What I don't get is... surely if you crush the peak down to the same level as the main 'body' of the sound, you could then effectively raise the drum back up to match its original peak level and you'd have an incredibly louder drum? Which is more desirable?
If you add 'punch' you increase the difference between the peak and the tail, which leaves you less room to boost the overall level of the drum, and so it'll sound quiter, surely?
This is one thing I've never understood fully, as all tutorials always seem to claim that increasing the peak will increase the loudness of the drum, or such. I want my drum to proper thud through the speaker. I want it to sound and feel like a hook the the jaw.
Increasing the punch just makes it cut through and sound 'poppy' but not very BOOM more like POP. I want a defined BOOM/THUD
You dont use a compressor for that you use an eq and eq the kick louder than anything else, well I do anyway. And most importantly you have to start with a good kick sample in the first place.
For example lets say you find a drum sample with a high punch and much lower tail....
Using a compressor with a fast attack and fast release will squash the initial punch and raise the tail.
For a sample with a lower punch and louder tail, you would use the compressor with a slower attack and longer release to squash the tail end. With kicks that are fairly short in length its pretty easy to achieve through compression. But instead of trying to fix a bad sample Id rather find a sample that does what I want it to do with minimum tweaking to get the desired result.
Personally I dont compress to get an overall louder sound, I compress to fix something that isnt right, then use the eq to boost and cut frequencies of the sound till I get it to sound right.
There are other ways of increasing the volume of a kick like using a delay with a very fast attack say 24-32hz, with the right amount of feedback, effectivly doubling the sound of the kick, or using a chorus plugin on the kick sound, both have their own unique sound and may be undesirable but they may do what you want them to do.
And when it comes down to what is most desirable, that comes down to you the producer.
Generally the eqing of hip hop is high low end, medium midrange and high high end. This gives an emcee room in the more midrange frequencies to do his thang.
Like you say, you like your kicks to be like a punch in the face, well me too. But that has to be balanced with my desire for a heavy bassline, many times to two can be incompatible.And you have to make sacrifices in one to get the most out of the other.
What formant said is 100% right, he knows what hes talking about. Never ever have anything peaking in the mix. If you have to lower the volume of every track in the mixer to do it and keep the track balanced, then thats what has to be done.
Finally heres my method for a punch in the face kick.....
All by equing...
1)Send the kick to an eq
2) Brick wall filter below 40-50 hz( This allows some room for the bassline) If no bassline this is not necessary as it takes away some of the kicks boom, I would then have the brick wall set at around 30-40hz.
3)Boost 85-95hz( this is the sweet spot for a kick in hip hop- boost to get he most out of this sweet spot) But be careful not to over boost or peak.
4) Reduce at 300hz to take away muddyness. This prevent frequency overlap with some sounds like low strings or the low end on a piano etc.
Tweak those different aspects till I get it to sound how I want it.
Only then would I even consider compression.