Formant024
Digital Smokerings
ill o.g.
Also note that its quick to hit a trade off in regards to transcients and headroom opposed to blatantly squashing for loudness. This also accounts for layering samples unless its a matching top/bottom snare and well aligned to keep those transcients alive.
One good snare sample with a healthy gain will achieve more loudness during mastering then overcompressing.
In the analog drum domain you hardly(or not at all) need to use compression or eq if you know how to program the drumsynth.
It is perfectly possible to achieve a grainy/grimey drumsound with good and fast transcients, it just takes experience and use of the plain old mixing ethics. Like stated before, people compromise their lack of understanding how to balance a good mix to fix a "master" or other factors beneficial to gain a good result.
One good snare sample with a healthy gain will achieve more loudness during mastering then overcompressing.
In the analog drum domain you hardly(or not at all) need to use compression or eq if you know how to program the drumsynth.
It is perfectly possible to achieve a grainy/grimey drumsound with good and fast transcients, it just takes experience and use of the plain old mixing ethics. Like stated before, people compromise their lack of understanding how to balance a good mix to fix a "master" or other factors beneficial to gain a good result.