samples/timing in recycle/nnxt

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T

TheMost

Guest
what can i do to fix my problmes, some loops are fine then some othrs are like a a tiny bit off wich throws off my hole song.... How can slices cut exacly the same can be off from one another??? I need to fix this
 

Fury

W.W.F.D
ill o.g.
when u cuttin and form a loop they gotta loop precisely when they go from the end to the beginning..u gotta be able to hear the beat bumpin perfect witout the drums the samples just gotta loop perfectly on point where u can just hear ur drum beat on it witout actually puttin it down yet
 
T

TheMost

Guest
like thids beat i just made is perfedct exept the second sanir of the bar is like 0.1 second off it sounds kinda cool for this beta but still.
 

breal

ILLIEN
ill o.g.
Best to do in a editor first.
Turn on the looping.Then made your cuts and make sure it loops rite.
 

Deadbeat

Beatmaker
ill o.g.
Yeah, I'm just gonna echo what they're saying. Make sure that the loop is flawlessly looping on time in your audio editor before you start slicing it in Recycle.
 
T

TheMost

Guest
I usulay just flip it from mp to wav in wavelab then chop it, what do yall suggest i do before putting it in recycle??
 

LDB

Banned
ill o.g.
Battle Points: 73
I usulay just flip it from mp to wav in wavelab then chop it, what do yall suggest i do before putting it in recycle??


I always break my samples down in a software program called Nero wave editor before I drop it into Recycle 2.0. Your sample has to hit on the one. The one is the 1st measure. I think the real key to sampling is being able to read wave forms. What I mean by that is being able to distingish between for instance a hi hat and a snare, bass drum or kick within the wave. Believe it or not that helps alot as far as choppin' samples and getting them to hit right. All instuments carry there one shape as far as the wave form. It's like there dna so to speak...lol! Next time u chop a sample play around with that concept. It helped me alot.
 
T

TheMost

Guest
I always break my samples down in a software program called Nero wave editor before I drop it into Recycle 2.0. Your sample has to hit on the one. The one is the 1st measure. I think the real key to sampling is being able to read wave forms. What I mean by that is being able to distingish between for instance a hi hat and a snare, bass drum or kick within the wave. Believe it or not that helps alot as far as choppin' samples and getting them to hit right. All instuments carry there one shape as far as the wave form. It's like there dna so to speak...lol! Next time u chop a sample play around with that concept. It helped me alot.



Thanks i appreciate this, i get i can do this in wavelab.

Actualy i have nero edit too.

Another question,
I noticed that when i do the grid tihng with recycle and slices it up perfect yes but it dosent exacly start where the song start it start at the begining whe its silence therfore my hits are off...how can i fix that in recycle.
 

LDB

Banned
ill o.g.
Battle Points: 73
Thanks i appreciate this, i get i can do this in wavelab.

Actualy i have nero edit too.

Another question,
I noticed that when i do the grid tihng with recycle and slices it up perfect yes but it dosent exacly start where the song start it start at the begining whe its silence therfore my hits are off...how can i fix that in recycle.


Are u talking about the background user grid in Recycle. The one where u go to view and click on show grid? If so that's just for reference after you get your chop on the one. It'll show you all the elements within the sample are lined up. It doesn't do anything...it's a visual reference. When you open your sample in Recycle and you move your sense slider to the right it will 99 times out of 100 jump to the first beat in that sample. Move your left indicator to that point and you'll be on the one. Play the sample and work your right indicator in til towards the left to get the loop where you want it. That should get you where u wanna be homie...ONE!
 
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